mtg forgotten realms commander decks Magic: The Gathering Adventures in The Deck – Dungeons of Death (White-Blue-Black) : Toys & Games Adventures in the Forgotten Realms
Description
The decks synergy is all about patience: Sapphire guarantees you never run out of fuel, while Amber provides resilience so you can withstand enemy pressure

you may look at the top card of their library any time, you may play the top card of their library, and you may spend mana as though it were mana of any color to cast spells this way. We already wrote about this floating eyeball in-depth, but the long and short of it is that you can always choose the best player for whatever you need, and thats the kind of flexibility you really want in any deck, let alone in your commander

However, theyre not about tribal stuff

Once split into two 3/3 Wurm tokens, the keywords get split up in two, with one Wurm getting lifelink and the other Deathtouch
